- Known As:
- City of Three Beacons
- General Location:
- Western coast of Tviyr
- Approximate Size:
- 120 (width) x 130 (height) square miles
Freed from Bhelest's nightmares and undead legions, the realm of Khy'eras - called "The Neverend" - unveiled vast reaches perfect for exploration. Create a character, craft unlimited adventures, and unlock the land's secrets. Read more...
The current year is 288 AoN and the season is fall. Check here for Khy'eras' timeline.
Perhaps the oldest city in Khy'eras' known past, Fellsgard is the home of Cecilia who fought to free the realm from the dominating magic and tyranny of Bhelest. As she had used her father's lighthouses to break the spell over the land, these towering buildings serve as a symbol of hope to travelers. The place became known as the "City of Three Beacons", although only one lighthouse is active these days. Strangely enough, this is the lighthouse that Cecilia died in the night Bhelest was defeated.
After the war against Bhelest's undead army, much of Fellsgard had been demolished. As Cecilia was an inventor, she did safe-guard the lighthouses with advanced technology and machinery. The lighthouses were well protected during the fight, but surrounding houses and shops were laid to ruins. Debris was pushed out into the ocean tainting sea-life that was used as a food source. Many had considered giving up on the city and letting it wither away despite all Cecilia had done to save it.
Among the people that made an attempt to stay and preserve the land was a group of six mages all native born to Fellsgard. Though it was their home and they were known to most citizens, following the war emotions were elevated and the mages resolved to keep their magical abilities hidden. People feared that magic would bring about another Bhelest and therefore, its practice was shunned. People hoped that it might disappear entirely. While cleaning out the ocean and trying to remove the harm that had befallen it, the mages discovered that Cecilia used currents from the waves to power her lighthouses. Through intensive studying, they replicated this knowledge.
Abandoning their magic and depending on the elements, the mages revitalized the ocean. Watching the progress, others felt compelled to stay and lend a hand. People were excited about this knowledge of the ocean and hoped to use it to further improve Fellsgard's way of life. Additionally, the mages began to use the wind as an alternate source of power; Fellsgard was located close to the ocean, so it benefited from the consistent breezes that carried through long distances. Windmills were constructed throughout the farmlands to the southeast and that new energy was returned to the heart of the city.
At present, though Fellsgard may have reached the point of expanding its walls, the citizens continue development by contributing to the city's technology instead. Because of this, Fellsgard is advanced in living style in comparison to places in Khy'eras.
Being on the western coast of Khy'eras, Fellsgard is a central hub for adventurers, traders, and all sorts of folk. It is not full of a single particular race; rather it is a melting pot of all types of people. When Cecilia had been alive, the city was a quiet town that was a fraction of its current size. Over the years, it has grown exponentially and is divided by an invisible line into four districts.
To the west are the harbors and markets where people go to trade and sell any types of wears. Though ships are typically coming and going, they seldom drift far from port due to the surrounding mist. The north holds housing for Fellsgard's wealthier citizens, while the south contains a mixture of standard living and small shops such as bakeries, armorers, and apothecaries (to name a few). The smallest and poorest part of the city, the eastern district, is a "slum".
Outside the city's perimeters as one journeys southeast towards Verdant Row, there are miles of lush farm land and though this land is not inside Fellsgard, it is still deemed part of city.
Especially in the southern district, buildings in Fellsgard are nestled closely together on the streets. Alleys between buildings are usually no bigger than eight feet wide and structures are made from frames of wood and layered brick. In the north, it is slightly different as houses are crafted with expensive stone and there is ample space between each dwelling and road. Certain citizens even own courtyards.
Living is not so private in the south and east. Homes in the south are usually shared with one family living on the first floor and another on the second. In rare cases, a building might be resided in by one family or those who own shops live on the second floor while their business is kept running on the first.
In the east, this is never the case as housing is split between eight or more families. There are occasional people, however, who live in the slums and don't favor the idea of shared spaces. As such, they take to sleeping in the streets or alleyways.
As Fellsgard is common stop for travelers, there are a myriad of ways to enter and leave the city. The most expensive way to get to Fellsgard is via airship. There are six airship stations, all located in the northeast corner of the city. Travel routes consist of:
A cheaper alternative to travel is the train. Stops include:
Beyond the airship and train, people tend to use common methods of travel such as horses or even, walking and hiking throughout the land.
When Fellsgard was a modest city and not a prominent mark on the map, decisions were made by a council that was split into five sections consisting of a maximum three people. These groups were forged around the beliefs of an Eidolon. For example: the section that associated with Ixaziel decided how Fellsgard would participate with the rest of the world, how it would expand its boundaries, and so on. While there was a lot to this structure, after Bhelest and Nihegora banished the Eidolons, the council was abandoned and faded over time.
After Bhelest was defeated and the undead army slipped back into darkness, the city realized it needed a form of government to make things right in the wake of Cecilia's sacrifice. However, reverting to ancient council ways was not an idea anyone was fond of. The city wanted to remain neutral and it was decided that Fellsgard should be led by Cecilia's family members. While Cecilia never had children, Cecilia's father was alive and he created of the first section and urged his relatives to join the cause. Each family branch eventually became known as a "House" and the council itself was referred to as "The Lineage".
The Lineage's main goal is first and foremost to keep Fellsgard and its citizens safe while maintaining structure and balance. There are shared core values between each house, such as keeping Fellsgard as the realm's forerunner in technology (this being in line with one of Cecilia's interests - inventing). Countless objects that became household names, assists in creating new weaponry, and even undisclosed creations that amplified magical abilities have originated from Fellsgard.
Like the original council, The Lineage is led by five Houses and each come together to have an official court that determines what goes on within Fellsgard and its involvement with the rest of the world. There are specializations for each family. House Lericyro, founded by Cecilia's father, is involved in the regulation and distribution of any new inventions that are designed within Fellsgard. They monitor the city's trade, commerce, and transportation. Essentially, Lericyro sees that what gets brought into the city is good for the citizens and vice versa, that what gets sent outside the city is good for the rest of the realm.
There is House Arcaod that directs the military that forms Fellsgard's army, soldiers that patrol the city walls on a daily basis, and any operations relevant to the city's defensive strategies. They determine sentences and durations for criminals who commit crimes. House Enlann maintains the health of the city, making sure there is enough medicine and food to go around. They approve the construction of hospitals and apothecaries and as there is poor housing in the east, they send people to clean the area. In east Fellsgard, where houses are shared between more families than preferred, diseases can and are spread and need to be cured quickly.
The final two Houses of The Lineage are smaller in size, but are no less important. House Sidrioh, referred to as an "Adventurer's Guild", oversees job opportunities and posts announcements on wooden bulletin boards which detail who is seeking to hire for a task. Sidrioh investigates land expansion as well and sends people on exploration missions to check new areas. Then there is House Nyshasa that is representative of Fellsgard's education, arts, and music, seeing that children (and adults) are learning what trades they need. Their motto is that in times of despair, hope can always be found in an inspiring sculpture or soothing song. There are whispers and rumors, which have not been proven, that members of House Nyshasa have privately aided in the intellect and training of aspiring young mages.
Considering the city's history with Bhelest and the dark magic he wielded to rule all of Khy'eras, use of any magic is strictly discouraged. Outside of closed doors, a substantial portion of people do not talk about magic and disregard its existence entirely. Some have even become so delusional that they have forgotten Fellsgard's history and have written into their minds that there is no such thing as magic - that Bhelest's war was just a bloody war caused by a power-hungry man who had no influence of mystical powers.
People who freely exhibit any sort of behavior relating to magical energy are customarily taken away and questioned by authorities. In select cases, depending on the social status of the apprehended person, they are not seen or heard from again - at least in Fellsgard. Suffice to say, those who can use magic keep their knowledge of it very covert when entering the city, a trend that was started by the six mages many years ago that helped restore the city.