Life Span:
Up to 900 years
Somewhere in Tviyr, but relocated to Ajteire
Common, Elvish
Stat Modifiers:
2 HP, 0 MP

Physical Features

White, tan, red/brown, brown, or black
Brown, black, red, or dark shades of green
Brown, blue, green, hazel, or gray
Men: 6'0 to 7'8 feet, Women: 5'5 to 7'0 feet
Men: 150 to 180 pounds, Women: 120 to 160 pounds
Pointed ears, three to six inches long. They frequently exhibit tattoos or markings that represent the number of undead they've killed, the places they've been, or personal memories.


To fill the void of lost magic, Kerasoka Elves became expert hunters and rangers. Knowledge such as forestry and biology is practically innate to them; this is helpful considering their home in the jungles of Ajteire. They are accomplished with projectile weapons such as bows, boomerangs, and darts. As for natural abilities, Kerasoka have enhanced agility and reflexes as well as keen eyesight allowing them to see miles into the distance.
Cannot use magic of any sort and are occasionally dependent on those who can use it.
Magical Aptitude:
Bhelest stripped their magic away and they have not re-acquired this ability.


At the start, Ixaziel created the Elves believing that they would always retain their characteristic humble pride and harmony with each other and the rest of the world. With the Elves' gracious attitudes, the Eidolon was self-assured that they would be able to absorb more knowledge about the world in comparison to the rest of the races. The Elves would become the record keepers of history. However, the thought of an unparalleled balance between Elves was shattered when Bhelest took control of the realm and exiled the Eidolons.

With the beginning of Bhelest's rise in dominance, the Elves were not completely sure how to adapt. They were creatures of experience and had always attempted to learn as much as they could. But when magic was unleashed and they took to it naturally without thinking, the Elves did not know how to process the abilities. This moment was where the division began. While one side suggested unrestrained magic was the answer, the other did not.

To further damage any prior union the Elves had, therein arose the heated discussion on whether the Elves should remain fighting in the war. After countless bitter and in-depth conversations, unable to determine a resolution, the Elves split into two tribes: Kerasoka and Lumeacia. The Kerasoka Elves lingered on the front lines of Khy'eras and continued combat engagements against Bhelest and his legions. Unfortunately, their resistance was viewed as a hindrance to Bhelest and he exclusively stripped them of their magical energy. To this day, there is no known Kerasoka Elf that can use magic.

Survival became difficult for the Kerasoka Elves and mere intelligence and skills with weaponry proved worthless. They were being picked off and could not find the opportunity to adapt and acquire defensive tactics. Hearing of their troubles, the Fae who had established Ajteire offered an alliance with the Kerasoka Elves so both groups could provide extra protection for each other. Where the Elves could no longer use magic, the Fae could and where the Fae lacked with weaponry, the Kerasoka became admirable fighters

The Kerasoka Elves were initially hesitant regarding their partnership with the Fae as they had been, in simple terms, abandoned by the Lumeacia. Nevertheless, the growing kinship and respect between the Kerasoka and the Fae was beneficial. The Kerasoka now had a home in Ajteire and gradually, their population grew again.

Playing As

  • Picking a magic class with a Kerasoka - either half-breed or full-blood - is not an option. While we can't exactly enforce this, we would request that players do not try to sneak magic during play.
  • If you pick a class that you feel is magical (such as a Paladin or Bard), work around the restriction and attempt to build the character's personality and abilities without magic.
  • The Kerasoka loss of magic is viewed as a curse or blockage.