Stone Cold
Domrhask's history can be traced back to even the smallest remnants. The city was built on an enduring foundation of rock by golems called "Irenohl". Thus, it is not unlikely that minuscule pebbles could be artifacts of the Irenohl.
- Requirements:
- Uncover a rock that you believe may be a fragment of an Irenohl.
- Rewards:
- 10 experience
Frost Bitten
When beginning a trek to Domrhask, the weather never seems awful, but the closer the city comes into view, the more frigid a person gets. It might be smart to backtrack and purchase proper cold weather gear for the hike.
- Requirements:
- 10 copper. After travelling towards Domrhask, turn around to the nearest village and buy warm, winter gear.
- Rewards:
- 20 experience
From a Distance
Snow-laden winds can disorient the path towards Domrhask. Even when the city is practically a straight shot north, the weather causes delays and trouble. As soon as the eight towers come into view, the structures can be used as navigational points.
- Requirements:
- Miles away, fixate on the towers of Domrhask and utilize the buildings to steer your way to the city.
- Rewards:
- 20 experience
Just Another Curse
With scarce vegetation in Irtuen Reaches, flora should be protected. As it so happens, not far outside of Domrhask, there is a blackened patch of soil poisoned by a skeleton and the plant-life circling it is decaying. Do you dare to cleanse the area?
- Requirements:
- Remove or destroy skeletal remains (skull, hand, etc.) negatively effecting vegetation.
- Rewards:
- 15 experience, 5 copper
A Simple Gift
Attraction tours are hardly ever exciting and therefore, you expected the descent down into the Dwarven mines to be dull. It was Thraora, the "Tree of Blades", that made the duration of the tour fascinating. Never did you expect such a gift.
- Requirements:
- Receive a modest offering (fallen leaf, drop of sap, small piece of chipped bark, etc.) from Thraora.
- Rewards:
- 15 experience, 15 copper
One of the Crowd
There's a quote around Domrhask: "Two's company, but anyone else not a Dwarf is a crowd." The unwelcomeness of this statement is further elevated depending on race, but if that race is Dwarven, get ready for an outstanding time in the city.
- Requirements:
- Join a group of Dwarves in conversation and have the gathering react accordingly depending on your race.
- Rewards:
- 25 experience
Rate of Exchange
The rumors about shopping in the Plaza Tower are sadly accurate. For Dwarves, unspoken discounts present themselves. But for the outsider, trying to purchase a high-quality ware can be equal to the cost of a soul or first-born child. Is there a complaint department around here?
- Requirements:
- Argue about the unreasonable cost of items, then visit or write a letter to The Coin. Or, receive a discount on goods.
- Rewards:
- 30 experience
Lofty Living Spaces
Climbing the inn's ladder to the loft was quite a ways up and you nearly turned around to request a room on a lower level. Once in the loft though, there's enough area to roll around, so surely you'll slumber through the night. Or will you?
- Requirements:
- 5 copper. While sleeping, fall out of the loft or awake before falling.
- Rewards:
- 20 experience
I've Been Looking For You
There's no way around it. Domrhask has markets with bountiful trinkets, objects, armor, and weapons scattered in various towers. If there's something a person needs, the city has it. And unfortunately, that person is you. Let's see how much can be spent in a day.
- Requirements:
- Complete "Rate of Exchange". 30 copper. Discover an item that you have been seeking and purchase it.
- Rewards:
- 50 experience
What Goes Up
"Out of Order" is the last thing anybody wants to view on a sign when nearing the city elevators. Time is of the essence and when needing to go up, the stairs are still an exhausting, yet feasible option.
- Requirements:
- Take the stairs to the top level of a tower and describe your stamina level during or when completing this.
- Rewards:
- 35 experience
A Fool's Errand
What was that noise? Is the airship shaking? Were the warnings about frequent crashes true!? Could it be engine failure or a vicious snow storm or the ship hitting the side of the mountain? No matter the cause, start praying that you make it out of this situation.
- Requirements:
- Be present on a bound airship that almost crashes.
- Rewards:
- 40 experience
Safety In Numbers
There's numerous ways to get to Domrhask, but the leading method may be traveling as a group. Caravans can be joined and even better if the accompanying people are skilled adventurers. Consequently, these gatherings regularly become targets for wild beasts in the region.
- Requirements:
- Travel with a group and fend off foes that try to attack.
- Rewards:
- 50 experience, 15 copper
A New Blade
The gauntlet has been set up and its time for the Dwarves to choose a new The Sword! Not only is this a momentous occasion to be part of, but the whole city is alive with festivities complete with drinks, food, and games.
- Requirements:
- Attend the gauntlet that determines which Dwarf will become the next The Sword.
- Rewards:
- 50 experience, 10 copper
Ban Hammer
It is no secret how Dwarven folk respond when presented with magic. But to see The Hammer in action, laying down judgements when mystical elements are about, can be quite intimidating.
- Requirements:
- Be banished or watch as another is banished when The Hammer determines there was magic involvement about.
- Rewards:
- 50 experience
Unreasonable Upgrade
It is convenient that The Shield has a roster and map of all armories in Domrhask. With so many stores, searching for an upgrade can be tedious. And even more tedious is locating a shop that has first-rate deals (and one that hopefully won't take all your money).
- Requirements:
- 30 copper. Search the city (at least eight stores) for the best and most costly upgrade to your current weapon or armor.
- Rewards:
- 65 experience
New Age Remedies
Being in Domrhask is an unfavorable time to catch a cold or fever. If a person is magic tolerant, relying on alternative healing methods are frustrating. The road to recovery requires putting trust in the city hospitals and their practices.
- Requirements:
- Catch an illness when in Domrhask and be cured by non-magical methods that do or do not work.
- Rewards:
- 50 experience
Keep It Secret, Keep It Safe
In a city that restricts discussion and operation of supernatural energies, what do people do when a sticky situation requires magic? Maybe you are the one using it; maybe you aren't. The more important question here is: how long can you keep silent?
- Requirements:
- In a situation where magic is necessary, attempt to use it or help another use it secretly.
- Rewards:
- 30 experience
Today's Special
Ah, The Bearded Siren! A delightful tavern with patrons just as bearded and pleasant. The building is primarily occupied by Dwarves and while these folk are hard-pressed to talk to those outside their race, with a bit of coin, hearty grub can be ordered. At least the menu's special is on sale.
- Requirements:
- 20 copper. Have a reaction to the special which will be randomly chosen by an admin.
- Rewards:
- 45 experience
High Risk Sports
Visiting The Bearded Siren on any other evening would have been a better choice. Tonight, however, is a night of sporting events and randomly, you have been chosen to participate. The crowd is not accepting "no" for an answer.
- Requirements:
- Engage in a competition inside The Bearded Siren (from wrestling to weapon challenges to boxing).
- Rewards:
- 40 experience, 20 copper, 1 silver
Good Riddance
Domrhask is definitely either a "love it" or "hate it" place. The Dwarves express gratitude or no emotion at all when certain folk depart. Non-residents are usually happy enough to leave with their money and limbs still in tact.
- Requirements:
- Leave Domrhask and reflect accordingly about the visit. If applicable, have Dwarves also respond to the departure.
- Rewards:
- 30 experience