General
- Type:
- Region
- Region:
- Khy'eras mainland
- General Location:
- Southeast Khy'eras
- Approximate Size:
- 1025 (width) x 1380 (height) square miles
Freed from Bhelest's nightmares and undead legions, the realm of Khy'eras - called "The Neverend" - unveiled vast reaches perfect for exploration. Create a character, craft unlimited adventures, and unlock the land's secrets. Read more...
The current year is 289 AoN and the season is spring. Check here for Khy'eras' timeline.
There is an old joke that when Ixaziel unleashed nature unto Khy'eras, he fell asleep when it reached the region known as Ninraih. The land in the southeastern chunk of Khy'eras is brimming with exotic, overgrown flora and jungle so thick that portions of the area remain undiscovered. Typically, it is very easy to get lost in the winding mass of trees and vines. However, races like the Fae and Elves have made this wilderness their home (specifically Ajteire) and have adapted to their environment better than the everyday adventurer. Several Ninraih residents claim that climbing the highest trees of the jungle at night unveils an awe-inspiring star-scaped scenery.
Those who possess the skills (or luck) to pass through Ninraih have become accustomed to seeing extraordinary and strange events as well as unique brands of magic. In fact, a great portion of mystical energy has surfaced from this side of the realm.
Ninraih's weather tends to change on a sudden whim and is often unpredictable. While one should expect it to be hot and muggy inside the jungle (varying in the 90 to 100 degree range), this can transform into violent thunderstorms or downfalls of rain. Thankfully, the cover of leaves from the trees keep out much of the deluge and when the rain does slow, mist fills the jungle and moisture cools the dampened area.
When passing through Ninraih, even a tiny bit of knowledge on the area will assist a person as they step foot onto the land. After all, unfamiliarity with one's whereabouts may prove troublesome.
City or town. City or town. The location tends to be a meeting place for civilization.
Exploration point. These places will typically contain less folk, but are worth exploring for capable wanderers.
During the Undead War, countless people were enslaved for magic that they had inherited from Bhelest. The Fae feared that they might become part of that group and searched Khy'eras for a home. In the heart of Ninraih's jungles, they created the city of Ajteire. To further protect themselves from the undead, they used the magic of fireflies and later, forged a partnership with the Kerasoka Elves. Moreover, the complex network of trees, vines, and plants helped to keep unwanted visitors out. Life in Ajteire is commune in structure where services and skills traded rather than currency. The city is quite peaceful and one of the select places where folks are accepting to an open display of magic. Read more...
Decorated with cliffs and hills, Baslehr Ridge is an extensive island south of Tviyr and west of Ninraih. It is divided into provinces owned by House Sidrioh of Fellsgard and officials of Ajteire. It is practically uninhabited now, but was prior home to the Erair family and their legacy before Victoria became mother of the Korcai. Read more...
Home to goliath octopuses and Khy'eras longest stretch of coral reef, the Cetnisadel Bay is a vast, crescent shaped area of water that occupies harbors for ships to dock. It is the closest port to Ajteire, but has hardly any commerce or residents. The waters of the bay are notorious for being potent in healing tonics. Read more...
Constructed amid the Age of Valor, the Elasokir Reservoir is a massive man-made lake - a group effort by all manner of Khy'eras races. It came to fruition as those who opposed Bhelest wanted to ensure there was a clean source of water within the land, untouched by bloodshed and undead. Presently, there is not a need to stand vigilant over the reservoir (as the war is over), but it is still a wonderous and historical vision to see. Read more...
The Erair Manor was forged by none other than the Erair lineage, a family that focused on and crafted weaponry for Bhelest's soldiers in the Undead War. The estate was succeeded by Victoria Erair who later abandoned the building after Bhelest tricked her, turning her into the original Korcai. It is a forsaken place, where not even the courageous go to roam. Read more...
Positioned not far from Ajteire is a mysterious and enchanting place full of time-worn willow trees. The name of this site is derived from the belief that the trees sing a heartbroken refrain for the Silver Brushed I'kello. This Ajteirian bird eats the poisonous leaves of the trees, but insists on making the area its home despite the efforts of locals to transpose it elsewhere. Read more...
As Khy'eras' central river, the Ordinuad runs through and branches off into various zones of the realm. It is a choice way of navigation, though it is not always the safest due to natural hazards like rapids and swampy currents. Read more...
The closest train station to Ajteire, Ninraih Station, is a tiny transportation hub situated right outside a curving perimeter of Ninraih jungle. Train tickets are exclusively sold here and the business does not plan for an airship port any time soon. Read more...
The spacious stretch of ocean between Baslehr Ridge and the southern coast of Khy'eras is referred to as the Preldova Narrows. Despite feelings of curiosity and awe that the colossal stone pillars in the Narrows give off, embarking through the passage is avoided because of rocky water between the islands. Only smaller boats are bold enough and sometimes, if lucky, they make it unhindered. Read more...
The mist covered oceans that encompass Khy'eras' outer reaches were dubbed the Res'lora Azure by the Eidolon Pheriss. The waters are an expansive place, predominantly for the fact that the fog infers that their reaches are indeed endless. But that does not mean the ocean is impossible to explore. Sailors and fisherman take advantage of the bountiful resources the Res'lora Azure provides while keeping a considerable distance from the mist. Read more...